Otome Games

Everything around games - from web games, platform gaming to MMORPGs.
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Destinie
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Mon Nov 17, 2014 5:02 pm

That so creeps me out, though! Because it's a natural part of the human anatomy and, as one who studies and draws the human figure, nipples are kind of essential in creating the definition of the chest. Though this may not be the most appropriate place for lecture on nipple placement, I will say that the depth and weight of a chest can be conveyed with the size and placement of nipples.

*grumble*

Well now to find some hentai otome games so I can stop complaining loljustkiddingmaybenotyouneverknowright?

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Mikari
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Tue Nov 18, 2014 12:54 am

At least abs are allowed! :D Abs are a big part of Otome, I think XD

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Destinie
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Tue Nov 18, 2014 3:20 pm

Oh yes, abs are welcome xDD

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Destinie
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Fri Mar 13, 2015 8:32 am

Trying to bring life back into this thread because I have some questions I want to poll you all on.

I'm working on an otome game and I've been playing some downloadable games to try and see what other people do and am creating a mental list of what not to do and, more importantly, what NOT to do.

I was wondering if you could give me your opinions on what makes a good otome game and what you like to see in them?

Right now I am working through "Sweet Scandal" and I just stopped because it got really boring. It leads up to the relationship with the guy and then sort of tapers off into this extra drama that I really don't care about. Also, I don't like the sort of male character that is super obsessed with the female character right away. It's kind of weird and creepy. So I'm also trying to work on designing characters with actual personalities.

I'm also playing through my Fairy Tales+ (or something) and I'm stuck on the game because I don't play it enough to get the items to pass the checkpoints. =_= So that's another thing I am NOT going to do in the game. People should be able to play through it without having to feel frustrated. Or create better options or incentives for people to want to continue to play or want to pay money for in-game items.

I also demand a compelling story! XD;

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dragoneyes
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Fri Mar 13, 2015 9:12 am

@Destinie I like when there is a good balance between the plot and romantic aspect of the game. Games that are too heavily romantic usually bores me pretty quickly because they all tend to follow the same pattern (and yeah the "suddenly the male character is obsessively in love with the female lead from the beginning" kind of makes me go "meh :/" too).

Another thing that frustrates me is how the female lead is usually pretty...bland? I understand she's supposed to be a stand-in for the gamer, but that doesn't mean she shouldn't have a personality of her own. Multiple choices during dialogues are fine since it's an otome game after all, but I think they should reflect aspects of her personality in any case.
For instance there are some games in which, when you are given a multiple-choice dialogue, you get wildly discordant options that go from the "super-polite" to the "wildly rude", and all I can think about when I encounter them is "wow, this is so freaking generic :/".
This dragon wishes you the best luck.

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Destinie
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Fri Mar 13, 2015 12:51 pm

@Dragoneyes that is a really good point about the female lead in the game! And in the ones I was talking about above, she is more of her own person but you are kind of role playing or being her entirely. But I just think, "I cannot relate to this character. Either cut out her dialog or let me have my own voice!" This is something I have been thinking of how I am going to tackle in the game. Should I have her be completely silent and she only speaks through dialog options you select? Or do people rather read her feelings and expressions?

I also find that a lot of the dating options in otome games are straight-up abusive! I want to have the option as a player to call them out on it. When they get too weird or nasty I just have to stop playing the game. There's ALWAYS that guy who hates the lead and says mean things to her but no really he secretly loves her?? I hate that.

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dragoneyes
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Fri Mar 13, 2015 1:19 pm

@Destinie I usually like to read the female lead's feeling and see her interact with other characters on her own even without me needing to chose every single detail for her. It gives her more depth in a way.
This of course is my preference and consider I tend to have towards visual novels the same approach I've for books rather than for games: more than feeling like I'm a part of the game, I want to read a good story.
I also find that a lot of the dating options in otome games are straight-up abusive! I want to have the option as a player to call them out on it. When they get too weird or nasty I just have to stop playing the game. There's ALWAYS that guy who hates the lead and says mean things to her but no really he secretly loves her?? I hate that.
YES PLEASE DO CALL THEM OUT ON THAT!
This dragon wishes you the best luck.

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Destinie
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Tue Mar 17, 2015 8:50 am

That's the plan! ;D I want to have a character that is that trope but the female lead tells him he is being abusive and needs to back off! I think I would also like to have a little bit of reality in there to have people who are playing the game have a good understanding of what should be acceptable in an actual relationship and what isn't. I love dating sims but I think sometimes they just take emotional advantage of players. Anyways~!

So reading more of what the main character is thinking is interesting? I think that way it is easier to distinguish between yourself and a character. I keep thinking of it as a Choose your Own Adventure Romance Novel. xDD

anon

Wed Mar 18, 2015 9:51 pm

dragoneyes wrote:Another thing that frustrates me is how the female lead is usually pretty...bland? I understand she's supposed to be a stand-in for the gamer, but that doesn't mean she shouldn't have a personality of her own. Multiple choices during dialogues are fine since it's an otome game after all, but I think they should reflect aspects of her personality in any case.
For instance there are some games in which, when you are given a multiple-choice dialogue, you get wildly discordant options that go from the "super-polite" to the "wildly rude", and all I can think about when I encounter them is "wow, this is so freaking generic :/".
Maybe having a personality that doesn't match the player would only kill the illusion of being the audience surrogate? After all, not all players playing the game will have the same personality.

Regarding abusiveness, it's always been a problem in media but like most controversial issues, it's easily disregarded on the basis that dating sims aren't supposed to represent real life. The indie game is really big right now and there are tons of developers making otome games that don't have this crap in them, so there's some good within the unplayable.

It's also controversial because, if you're referring to Japanese otome games, of cultural differences. There's also stuff that is interpreted differently... the "kabe don" trope is REALLY popular in Japan and it's one of the most idealized scenarios for women, while in the West people would think it's rather abusive.

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Destinie
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Wed Mar 25, 2015 2:27 pm

Are people looking for a surrogate character or not? It seems that in some cases (I lean towards the visual novels) people are looking to interact with an actual character instead of putting themselves in the place of the lead. It seems like this isn't a set standard for the genre because I've seen it presented in a variety of ways.

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