- Opened Sundown, a shrine to The Elder Scrolls IV: Oblivion. Oblivion is the big game of my life in terms of how much time and love I've put into it, and I've been wanting to put my thoughts about it somewhere for about 10 years now, so starting this project at long last is a huge accomplishment for me! I'm glad for the Fictional Worlds Challenge because it gave me the kick to get this started, even though I couldn't finish the site for it. In terms of finishing it, honestly, though, I'm taking it easy. I have so much material in the works and so many thoughts and I want to give them time to come together in some really in-depth articles. And I'm very pleased with what I have so far.
- Opened Staircase Spirit together with @ritabuuk. I'm listing it together with shrines because, honestly? Having this allows us to write about various topics that could belong in a bigger shrine, but couldn't quite make it to a standalone project either because of their topic being hard to place in a bigger context or because we're actually ripping a new one to whatever we're writing about, so um, that's hardly a fansite, lol. Getting to work on articles for Staircase Spirit this year has been fantastic - it's fun to write cooperatively and it lets us actually put down in writing stuff that, previously, would have been just left in conversations. And it's great to be able to write about anything without worrying about how to organize it, the investment of starting a whole new site, the fear of spreading yourself too thin, etc. etc. etc.
- Revamped Anger for the Shrine Revamp Marathon. :D That was a relatively easy thing, but it needed to be done having recently replayed the game, so it needed to align with that. I was pleased to see that it didn't need too much revising in spite of this site being at this point 6ish years old.
- Finally opened Memento Mori, a shrine to Agarest: Generations of War, together with @ritabuuk. We had been working on this for the last three years, and, finally, we can begin unveiling this project! This is another one of those things that needed to align with playing the game and the game itself is horrifically long, so we couldn't just do it any random weekend, heh.
I think it was the ability to write collaboratively that let me achieve so much. It allows me to be less relentlessly critical of what I write, since it's no longer just my junk but now it's OUR prized junk, lol. And we get to write by simply saying stuff out loud and having the other jot it down, instead of sitting in front of a blank file and waiting for the perfect thing to come out already perfect. If you have a friend whose writing you love who is into the same things as you, I would highly recommend trying this experience with them.
BUT WHAT ABOUT YOU??